There are often good reasons to leave barriers intact.
How to do locked doors dnd.
Upon examination the party rogue whoever sees that they can probably pick most of the lock but might need help from the wizard when i say now cast your unlocking spell and they coordinate attempts to get the door open.
That way getting through the door quickly and safely is important and not just something to do because there is a rogue in the party and you want them to do something.
I have designed the rest of the labyrinthine dungeon but for the life of me i cannot figure out the appropriate riddle puzzle for the door.
There you will find two free door puzzles you can.
For those of you looking for a quick free d d door puzzle scroll to the bottom of this article.
You have disadvantage on picking the lock but you do get to add your proficiency bonus.
Or maybe there is a trapdoor on the roof.
No thieves tools and no improvised tools.
Basically look for another way to get past it because you can t pick it.
And door puzzles are special for their ability to seal off rooms treasure chests or even lock magical items.
You and the creatures you designate when you cast this spell can open the object normally.
Or maybe there is a window on another side of the structure.
In addition to other s comments you might try a door that while not magic knock proof is very complex.
Take a strength check to throw the closest party member through the door or crowbar the lock.
You touch a closed door window gate chest or other entryway and it becomes locked for the duration.
This makes the spell not the end all be all but keeps it relevant.
My players will soon begin a dungeon that i want to be locked with a magical entrance that has to be unlocked with a puzzle or riddle.
They stop people entering places.
Picking a lock gives you control over that lock in that there is still a door to be locked or barred.
Or maybe they can do some detective work at the local tavern and roleplay out who might have a key.
You can also set a password that when spoken within 5 feet of the object suppresses this spell for 1 minute.
Puzzles have long since been a staple of role playing games like dungeons dragons.